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Ai war fleet command
Ai war fleet command












It has some similar features to Sins of A Solar Empire, with it's own take of the empire tree user interface(A list of buildings and ships in a system/sector that is instantly accessible) and a galactic map(which to be fair is something most space based game will have to do anyway). A game that despite all this, is to my mind, the best strategy game experience of 2009(and will continue with many DLC's and an expansion in 2010).ĪI War takes its inspiration from Supreme Commander. A game that was never really featured much in the mainstream press. A game developed by a one man studio,(he later got help from 2 other people for art and music)Arcen Games. – A unique blend of 4X and grand strategy thinking at the galaxy-map level with RTS mechanics and tactics at the planetary level.By deactivated-604f5540c7fc2 | Review Date: JanuAI War: Fleet Command was a game that surprised me in many ways.

ai war fleet command

– Some of the most unique AI ever seen in the genre, set in procedurally-generated galaxies with 50,000+ ships in them. In this modern RTS classic, it’s your job to win the ultimate David vs Goliath battle. – Humanity has already fought its war against the machines - and lost. The AI subcommanders will fight you to the death when they see you - but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it’s too late.

ai war fleet command

The inattention of the larger AI is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down. Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity.














Ai war fleet command